- #THE ELDER SCROLLS OBLIVION ON PSP FULL#
- #THE ELDER SCROLLS OBLIVION ON PSP PORTABLE#
- #THE ELDER SCROLLS OBLIVION ON PSP PS3#
Granted that the PSP's technical chops meant it could not produce the lush open-world to the same degree as its full console counterparts, but developer Climax did a great job of bringing a sense of scale that Sony's debut handheld never saw.įrom trading districts to underground prisons, there's visual variety and a generous field of view that makes The Elder Scrolls Travels: Oblivion appear grander than it is. Since the files allowed us to access debug commands, we enabled the frame rate counter, and barring one or two extremely busy scenes, it barely dropped below 30fps - a remarkable achievement in itself.
#THE ELDER SCROLLS OBLIVION ON PSP PS3#
Be it light peeping through cracks in stone walls, to clean textures that wouldn't be out of place in a late PS2 or early PS3 game, there's a lot to appreciate here from a technical standpoint.
#THE ELDER SCROLLS OBLIVION ON PSP PORTABLE#
The game files have found their way online, and we managed to get our hands on them and booted up our PSP to give you a better look at what this portable version of Oblivion could have been.įor one, The Elder Scrolls Travels: Oblivion looks surprisingly good for a game that was in development for the PSP in 2007. It showed off what could have been, if the game had not been cancelled, likely due to budget and time constraints. Players can send messages to each other about what activities they have performed, in addition to affecting the Alertness meter in the players favor and aiding in battle when a party member is taken hostage.Last month, Gadgets 360 were the first to report that a new set of videos had surfaced of The Elder Scrolls Travels: Oblivion for the PSP. Similar to the Vox Populi system from Persona 4 Golden, players can use the in-game SNS app to communicate both with in-game characters and other players via PlayStation Network. Minor multiplayer elements are incorporated into the game through the Thieves Guild network. Personas can in be combined, or fused, and further manipulated within the Velvet Room, a realm the protagonist visits as part of his journey through the story where he can also accept side quests. New Personas are gained from battle through successful Negotiation, and different Persona types are represented through different arcana linked to Confidant links. If security becomes too high, the party is forced to leave the Palace. While navigating, the party uses stealth to avoid the sight of enemy Shadows, and some areas hold puzzles that can be solved using an insight ability dubbed Third Eye,which highlights interactable objects and enemy strength, When exploring story-centered Palaces, an Alertness Meter is present, where the party being spotted or fleeing combat results in security being raised. Within Memento dungeons, the party can fulfill requests from non-playable characters (NPCs) received from a Confidant links. With this system, the main protagonist can converse with and improve his relationship with other characters he meets, with some leading to possible romances.Įach relationship is symbolized by one of the major arcana, and each Confidant link grants different boosts to the character: all party members character eventually learn Baton Pass, which allows the player to change to another character after a critical hit while granting a temporary stat boost, while others improve Negotiation abilities, XP gain, or give access to new items and equipment. These various activities raise character attributes, which in turn grant passive buffing effects during battle.When in the real world, the main protagonist can develop character relationships dubbed Confidant an evolution of the Social Link system from Persona 3 and 4.
Persona 5 is a role-playing video game where the player takes on the role of a high school student who lives out a single year while attending high school in Tokyo: the game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation. The Alertness level can be lowered by launching surprise attacks on and eliminating enemies.